Obviously this is my personal preference - and it's one of someone who has been making indie games for a long time. I used engines like Game Maker for years before transitioning to more lightweight and custom workflows. I also work in very small teams, where it's easy to make one-off tools for team members. But I want to push back that making games "from scratch" is some big impossible task - especially in 2025 with the state of open source frameworks and libraries. A lot of popular indie games are made in small frameworks like FNA, Love2D, or SDL. Making games "without an engine" doesn't literally mean opening a plain text editor and writing system calls (unless you want to). Often, the overhead of learning how to implement these systems yourself is just as time consuming as learning the proprietary workflows of the engine itself.
Why SSIM, not learned embeddings
,这一点在新收录的资料中也有详细论述
CES 2026 showcased numerous tech innovations that leverage AI for optimal home maintenance. Check out some of our favorite robot vacuum announcements from this year’s show.
增值税法第三条所称不动产,是指不能移动或者移动后会引起性质、形状改变的资产,包括建筑物、构筑物等。